How do I play each game?
Quick answer
Tap ? on a game for its rules — the round pauses while the card is open. Each game’s rules and points are below.

How to Play cards
- New in 1.2 — TestFlight.
- Tap ? on a game. The round pauses while the card is open.
- The first round of each game shows it once.
- Settings has every game’s card too.
- Untimed games get a 90-second clock in versus, so a match never stalls.
Stackit

- Drag pieces from the tray onto the 8×8 board.
- Fill a whole row or column to clear it.
- 1 point per square placed.
- Clears pay 10 × lines² × your streak. Clear two at once, or keep clearing turn after turn.
- Ends when no piece fits.
- Clear a line and its points float up from the board (+N).
Way Out
- 60 seconds.
- Tap an arrow and it slides off the board — unless another arrow is in its way.
- 10 points per arrow, 100 per board cleared.
- A blocked arrow costs one of your 3 lives.
- Every board can be cleared.
Quick Tap
- About 30 seconds.
- Circles pop up one at a time. Tap them before they shrink away.
- Up to 100 points per circle — faster pays more.
- Grape circles with an ✕ are decoys: −50.
- Circles get quicker as the round goes.
Doubles
- Swipe to slide every tile.
- Two of the same number merge into their double.
- Each merge pays the new tile’s value.
- Ends when no swipe can move anything.
Triples
- 120 seconds.
- Tap a tile nothing is resting on to drop it in the 7-slot tray.
- Three alike clear.
- 30 points per triple, 200 per board.
- Seven in the tray with no match ends the round.
Swap 3
- 20 moves.
- Swipe a gem into its neighbor to line up three or more of one color.
- 10 points per gem. Chains multiply (×2, ×3…).
- A swap that makes no line bounces back and costs no move.
- Watch it play: gems slide, matches pop, the rest fall, new ones drop in. Each chain step shows its points.
Five Letters
- 150 seconds.
- Guess the five-letter word in six tries.
- Green: right letter, right spot.
- Yellow: in the word, wrong spot.
- Dark: not in the word.
- Solved: 600 for the first guess, 100 less for each extra guess, + 2 per second left.
- Not solved: 0.
Tower
- A block slides back and forth. Tap anywhere to drop it.
- What hangs over falls off.
- 10 points per floor.
- Land it dead on for a Perfect: full width kept, +15 per perfect in a row (up to 5).
- Miss the tower and it’s over.
One Line
- 75 seconds.
- Start on the star and drag one line through every open square, without crossing.
- 100 points per puzzle + 5 per square.
- Drag back to undo.
- Boards grow every three you solve.
Pair Up
- 120 seconds. Mahjong-style.
- Tap two matching free tiles to clear them.
- Free means nothing on top and open on the left or right.
- 20 points per pair, 300 per board.
- Every board can be cleared.
- Run out of pairs? It reshuffles for −50.
Pour
- 120 seconds.
- Tap a tube, then where to pour.
- Colors only pour onto the same color or an empty tube.
- 25 points per color in each puzzle you sort.
- More colors as you go.
- Start over resets the puzzle.
Mini Sudoku
- 180 seconds.
- Fill the 6×6 grid so 1–6 appear once in every row, column and shaded box.
- 200 points per puzzle.
- A wrong number is refused and costs 20.
- Every puzzle has exactly one answer.
Tic-Tac-Toe
- New in 1.2 — TestFlight. Not in the App Store version yet.
- Pick Classic or Ultimate with the toggle, then who you’re playing.
- Classic: one 3×3 board. Three in a row wins. X goes first.
- Ultimate: nine small boards in a 3×3.
- The square you play sends your rival to that small board (it lights up).
- That board already won or full? They can play in any open board.
- Win three small boards in a row to win. A drawn small board counts for nobody.
- Vs the phone: Easy, Medium or Hard. Classic Hard plays perfectly — you can’t beat it, but a draw pays.
- Who starts swaps each game.
- Points vs the phone: Classic win 50 / 150 (Easy / Medium), draw vs Hard 150. Ultimate win 120 / 350 / 800.
- Same phone: two players take turns. Pays no points.
- Online versus: Game Center, one move per turn on the same board. You get a notice when it’s your move.
- Online win pays 150 (Classic) or 400 (Ultimate) and counts as a versus win.
- Vs the phone and same phone use a play. Online versus never does.
- No daily or leaderboard for this one.
Crossword
- New in 1.2 — TestFlight. Not in the App Store version yet.
- Type a theme or a phrase — “Disney princesses”, “pizza toppings” — and get a crossword about it.
- Apple Intelligence writes the answers and clues on your iPhone. One More builds and checks the grid.
- Easy or Hard: pick it under the theme. Your pick is remembered.
- Easy: plain clues that name the thing.
- Hard: trickier but fair.
- Green = right, red = wrong. Free — no time added.
- Easy checks each letter as you type it.
- Hard checks once a word is full: a right word turns green, its wrong letters turn red.
- Every square filled but not solved? A red bar says how many words aren’t right yet.
- Tap a square or a clue, then type. Tap the same square again to switch Across ↔ Down.
- Clues lists them all.
- Hints: Check clears wrong letters (+10 s). Reveal a letter or word (+15 s per letter).
- 25 points per word, plus a time bonus — faster scores more. No hints: +150.
- Making a crossword needs an iPhone with Apple Intelligence turned on (iPhone 15 Pro or newer).
- Any iPhone can solve one a friend sends in Versus.
- Words and clues stay family-friendly. If a theme can’t be used, you’ll be asked for another.
- Versus: your rival gets the exact same puzzle, same Easy or Hard. Faster time wins — hints add time. 10-minute clock.
- No world leaderboard, and never the daily — everyone’s puzzle is different.