One More Help

How do I play each game?

Quick answer

Tap ? on a game for its rules — the round pauses while the card is open. Each game’s rules and points are below.

Way Out in play

How to Play cards

  • New in 1.2 — TestFlight.
  • Tap ? on a game. The round pauses while the card is open.
  • The first round of each game shows it once.
  • Settings has every game’s card too.
  • Untimed games get a 90-second clock in versus, so a match never stalls.

Stackit

Stackit in play

  • Drag pieces from the tray onto the 8×8 board.
  • Fill a whole row or column to clear it.
  • 1 point per square placed.
  • Clears pay 10 × lines² × your streak. Clear two at once, or keep clearing turn after turn.
  • Ends when no piece fits.
  • Clear a line and its points float up from the board (+N).

Way Out

  • 60 seconds.
  • Tap an arrow and it slides off the board — unless another arrow is in its way.
  • 10 points per arrow, 100 per board cleared.
  • A blocked arrow costs one of your 3 lives.
  • Every board can be cleared.

Quick Tap

  • About 30 seconds.
  • Circles pop up one at a time. Tap them before they shrink away.
  • Up to 100 points per circle — faster pays more.
  • Grape circles with an ✕ are decoys: −50.
  • Circles get quicker as the round goes.

Doubles

  • Swipe to slide every tile.
  • Two of the same number merge into their double.
  • Each merge pays the new tile’s value.
  • Ends when no swipe can move anything.

Triples

  • 120 seconds.
  • Tap a tile nothing is resting on to drop it in the 7-slot tray.
  • Three alike clear.
  • 30 points per triple, 200 per board.
  • Seven in the tray with no match ends the round.

Swap 3

  • 20 moves.
  • Swipe a gem into its neighbor to line up three or more of one color.
  • 10 points per gem. Chains multiply (×2, ×3…).
  • A swap that makes no line bounces back and costs no move.
  • Watch it play: gems slide, matches pop, the rest fall, new ones drop in. Each chain step shows its points.

Five Letters

  • 150 seconds.
  • Guess the five-letter word in six tries.
  • Green: right letter, right spot.
  • Yellow: in the word, wrong spot.
  • Dark: not in the word.
  • Solved: 600 for the first guess, 100 less for each extra guess, + 2 per second left.
  • Not solved: 0.

Tower

  • A block slides back and forth. Tap anywhere to drop it.
  • What hangs over falls off.
  • 10 points per floor.
  • Land it dead on for a Perfect: full width kept, +15 per perfect in a row (up to 5).
  • Miss the tower and it’s over.

One Line

  • 75 seconds.
  • Start on the star and drag one line through every open square, without crossing.
  • 100 points per puzzle + 5 per square.
  • Drag back to undo.
  • Boards grow every three you solve.

Pair Up

  • 120 seconds. Mahjong-style.
  • Tap two matching free tiles to clear them.
  • Free means nothing on top and open on the left or right.
  • 20 points per pair, 300 per board.
  • Every board can be cleared.
  • Run out of pairs? It reshuffles for −50.

Pour

  • 120 seconds.
  • Tap a tube, then where to pour.
  • Colors only pour onto the same color or an empty tube.
  • 25 points per color in each puzzle you sort.
  • More colors as you go.
  • Start over resets the puzzle.

Mini Sudoku

  • 180 seconds.
  • Fill the 6×6 grid so 1–6 appear once in every row, column and shaded box.
  • 200 points per puzzle.
  • A wrong number is refused and costs 20.
  • Every puzzle has exactly one answer.

Tic-Tac-Toe

  • New in 1.2 — TestFlight. Not in the App Store version yet.
  • Pick Classic or Ultimate with the toggle, then who you’re playing.
  • Classic: one 3×3 board. Three in a row wins. X goes first.
  • Ultimate: nine small boards in a 3×3.
  • The square you play sends your rival to that small board (it lights up).
  • That board already won or full? They can play in any open board.
  • Win three small boards in a row to win. A drawn small board counts for nobody.
  • Vs the phone: Easy, Medium or Hard. Classic Hard plays perfectly — you can’t beat it, but a draw pays.
  • Who starts swaps each game.
  • Points vs the phone: Classic win 50 / 150 (Easy / Medium), draw vs Hard 150. Ultimate win 120 / 350 / 800.
  • Same phone: two players take turns. Pays no points.
  • Online versus: Game Center, one move per turn on the same board. You get a notice when it’s your move.
  • Online win pays 150 (Classic) or 400 (Ultimate) and counts as a versus win.
  • Vs the phone and same phone use a play. Online versus never does.
  • No daily or leaderboard for this one.

Crossword

  • New in 1.2 — TestFlight. Not in the App Store version yet.
  • Type a theme or a phrase — “Disney princesses”, “pizza toppings” — and get a crossword about it.
  • Apple Intelligence writes the answers and clues on your iPhone. One More builds and checks the grid.
  • Easy or Hard: pick it under the theme. Your pick is remembered.
  • Easy: plain clues that name the thing.
  • Hard: trickier but fair.
  • Green = right, red = wrong. Free — no time added.
  • Easy checks each letter as you type it.
  • Hard checks once a word is full: a right word turns green, its wrong letters turn red.
  • Every square filled but not solved? A red bar says how many words aren’t right yet.
  • Tap a square or a clue, then type. Tap the same square again to switch Across ↔ Down.
  • Clues lists them all.
  • Hints: Check clears wrong letters (+10 s). Reveal a letter or word (+15 s per letter).
  • 25 points per word, plus a time bonus — faster scores more. No hints: +150.
  • Making a crossword needs an iPhone with Apple Intelligence turned on (iPhone 15 Pro or newer).
  • Any iPhone can solve one a friend sends in Versus.
  • Words and clues stay family-friendly. If a theme can’t be used, you’ll be asked for another.
  • Versus: your rival gets the exact same puzzle, same Easy or Hard. Faster time wins — hints add time. 10-minute clock.
  • No world leaderboard, and never the daily — everyone’s puzzle is different.